These old games were found in a cupboard in the council office basement (click to enlarge).
The goal of 'Pollute' (1975) was to earn as much money as possible for your multinational corporation while contaminating the world's oceans. Extra points could be scored by inadvertently bringing about a genetically corrupted, mutant starfish which threatens to destroy mankind, then offering the monopolised solution at a vastly inflated price. Subsequent versions of the game included 'Super Pollute: Poison the Skies' and 'Pollute Deluxe: The Countryside is a Twat'.
Winner of the Queen's Award for Arrogance, 'Mister Smug' (1978) was an edutainment game which taught politicians and big business leaders how to emotionally and legally distance themselves from the catastrophic outcomes of uninformed decisions which affect millions of innocent people and ruin lives. Bankers and other sociopaths were banned from playing the game in competition because they always won, even when they had officially lost.
'Land Mine' (1970). Very little is known about this game because few players survived, though it appears that the military funded the game's production so that it could test the latest in concealed weapons technology and observe its explosive effects on a civilian population.
For more games see 'Discovering Scarfolk' by Ebury Press: Top Tramps (p.85); Junior Taxidermy Kit (p.86); and Singlemulty (p.105), and others.
Scarfolk is a town in North West England that did not progress beyond 1979. Instead, the entire decade of the 1970s loops ad infinitum. Here in Scarfolk, pagan rituals blend seamlessly with science; hauntology is a compulsory subject at school, and everyone must be in bed by 8pm because they are perpetually running a slight fever. "Visit Scarfolk today. Our number one priority is keeping rabies at bay." For more information please reread.
Showing posts with label board games. Show all posts
Showing posts with label board games. Show all posts
Thursday, 21 January 2016
1970s Games (Various)
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Thursday, 22 October 2015
"Surgical Toy Insertions Catalogue 1973-1974"
In August 1972 the BBC broadcast a documentary about how overcrowded prisons were forcing the authorities to address alternatives such as house arrest and electronic monitoring. At least a decade before homing devices in the form of ankle monitors or bracelets were first used, a Scarfolk inventor called Matthew Shipton set out to find a solution, drawing upon his years of experience working for toy manufacturer, Scar Toys.
Working with Dr. Hushson of Cavalier Pharmaceuticals, who had made his name hybridising children with kitchen appliances for the catering industries (see Discovering Scarfolk p. 121 for more details), Shipton surgically implanted his daughter's musical box into a lesser-favoured nephew. Whenever the boy released adrenalin (a sure sign of wrongdoing) the musical box opened and played Debussy's Claire de Lune, warning those nearby of potential ill intent on the boy's part.
The documentary had unexpected repercussions. Children up and down Scarfolk wanted to be fitted with their favourite toys. The demand was so great that Scar Toys and Cavalier Pharm went into production. Their Surgical Toy Insertions were the #1 Christmas gift five years in succession.
Meanwhile, the prison system adapted Shipton's musical boxes so that, instead of containing twirling ballerinas, they housed bulldog clips which nipped at the vital organs of criminals if they transgressed. Clare de Lune, however, was retained for its calming effects.
See more from Scar Toys here: Lung Puppy
See more from Cavalier Pharm here: Mindborstal
Friday, 31 October 2014
The "Nonnein" Wraith Advisory Board (1970)
Similar to the Ouija Board, the "Nonnein" Wraith Advisory Board was released by Scarfolk Games in 1970. The main difference between the two boards was that the latter gave the deceased more control over their messages.
Ghosts had became weary of dictating one letter at a time to the living, especially if they had poor spelling skills, so they welcomed the upgraded Nonnein Board which permitted them to shuffle the letters and spell out their own messages in 140 characters or less.
Predictably, the initial otherworldly communiqués were ominous, such as those below:
However, eerie threats and foreboding creepiness eventually gave way to genuine, inter-plane bonhomie:
The Nonnein Board also became a political interface between the spirit and earthly realms and by 1979 there were, in local government, several deceased politicians defending the social rights of both living and dead constituents. This wasn't without some controversy, as right-leaning politicians expressed concern at the idea of dead people immigrating to the UK and taking the jobs of the living.
Happy Halloween from Scarfolk Council.
Ghosts had became weary of dictating one letter at a time to the living, especially if they had poor spelling skills, so they welcomed the upgraded Nonnein Board which permitted them to shuffle the letters and spell out their own messages in 140 characters or less.
Predictably, the initial otherworldly communiqués were ominous, such as those below:
However, eerie threats and foreboding creepiness eventually gave way to genuine, inter-plane bonhomie:
The Nonnein Board also became a political interface between the spirit and earthly realms and by 1979 there were, in local government, several deceased politicians defending the social rights of both living and dead constituents. This wasn't without some controversy, as right-leaning politicians expressed concern at the idea of dead people immigrating to the UK and taking the jobs of the living.
Happy Halloween from Scarfolk Council.
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