Scarfolk is a town in North West England that did not progress beyond 1979. Instead, the entire decade of the 1970s loops ad infinitum. Here in Scarfolk, pagan rituals blend seamlessly with science; hauntology is a compulsory subject at school, and everyone must be in bed by 8pm because they are perpetually running a slight fever. "Visit Scarfolk today. Our number one priority is keeping rabies at bay." For more information please reread.
Showing posts with label big business. Show all posts
Showing posts with label big business. Show all posts
Thursday, 5 January 2017
Real British Living Cement
Scarfolk's elite lived in hillside enclaves on both sides of the town. In 1971, these rich, wealthy and powerful residents decided that they wanted to travel freely between each other without having to pass through town where they might "contract a disease such as rabies or poverty from one of the underdeveloped proles".
They resolved to build a vast bridge over the town but soon learned that the costs would be exorbitant. Collaborating with the council and building contractors, they invented a new, cheaper cement aggregate that was not only "freely available and completely natural" but it also helped to reduce spending in other areas, mainly social welfare.
For weeks after the opening of the bridge, the muffled cries and groans that could be heard coming from within the structure were ascribed to high winds. It was only when limbs and other body parts began poking through the time-worn concrete years later that the bridge acquired its nickname "the big bridge in which all the worthless missing townspeople are buried".
Local business leaders were outraged that the truth had not come to light much earlier, especially because they had missed out on years of exploiting the bridge as a tourist destination.
More cement-related artefacts HERE.
Thursday, 1 September 2016
"Mr Liver Head" Toy (mid-1970s)
As part of its scheme to recycle human body parts (first outlined in "An End to Starvation?", Pelican Books, 1973), Scarfolk Council insisted that the region's NHS hospitals and police departments bolster their dwindling funds by partnering with commercial businesses. One such enforced collaboration was between Scarfolk Barber Surgeons Clinic, Greater Scarfolk Police and the ScarToys Company.
Surgical waste, such as amputated limbs, damaged internal organs and even excised tumours, was pooled with body parts accumulated by criminal forensics teams from the scenes of violent crimes. These were delivered in large trucks to ScarToys, whose development departments repurposed them into children's playthings with names like Snakes & Bladders, Fun Lung, My Little Kidney, Haunted Heart and the Placenta Playcentre. There were even crayons made from rendered human fat as well as authentic editions of the Operation Game and Girl's World.
But by far the most popular toy was Mr Liver Head, which was based on Mr Potato Head (see above and below). It quickly became so popular that a military curfew had to be imposed on overzealous young fans who would go to any lengths to acquire fresher, more impressive body parts to become the envy of their friends.
Labels:
1970s,
austerity,
big business,
children,
corporate,
crime,
economy,
forensics,
government,
hospitals,
killings,
mr potato head,
NHS,
packaging,
police,
products,
recycling,
toys,
violence
Thursday, 21 July 2016
Drug Advertisements (1970)
When Scarfolk's Mayor Ritter announced his determination to fight the war on drugs, he meant it. He also knew that if you want to win a war, it has to exist in the first place. Fortunately, Ritter had shares in the Cavalier Pharmaceutical company with whom the council secretly collaborated on a scheme to introduce vast amounts of highly-addictive narcotics into the daily lives of Scarfolk children.
The scheme not only bolstered Cavalier Pharm and other local industries; by the end of the decade it had also attracted increased government funding for the region's police and prison services. Additionally, as many young addicts didn't make it to adulthood, the strain on the NHS and welfare programmes was greatly reduced.
When Ritter was lauded for his services to the town, he said he had only done it for the children who, he declared, "are the future", though it became apparent that he specifically meant his own children who had been conceived during occult rituals, had never been exposed to the drug schemes and now had many more career opportunities than they might have had otherwise.
Above and below are 1970 drug advertisements by Cavalier Pharm. By 1972 barbiturates had been introduced to school milk, and drugs such as heroin were included in the ingredients of Pick 'n' Mix sweet selections.
More Cavalier Pharm related posts: Mindborstal and Children & Hallucinogens: The Future of Discipline. See also: Lobottymed (Discovering Scarfolk. p.15) and Placebol (Discovering Scarfolk. p.66).
Labels:
big business,
capitalism,
children,
corruption,
Council,
drugs,
government,
government spending,
health & safety,
medication,
NHS,
pharmaceutical,
political nepotism,
public services,
war
Thursday, 2 June 2016
"Trampvertising" (1973-1979)
These big companies also insisted on the option of permanent tattoo advertising because their homeless human billboards frequently lost, ate or soiled the paper-based marketing materials.
It did this by targeting poor families and individuals at risk, ensuring that they lost their homes and livelihoods through a series of punitive taxes and fines. These included the exorbitant Gormless Tax and the Unemployment Tax, which charged jobless citizens 37% of the wage they would have earned had they become a barrister and not been barred from attending a good school.
Labels:
1970s,
advertising,
austerity,
big business,
capitalism,
corpocracy,
Council,
dystopia,
government,
homeless,
law,
politics,
poverty,
public services,
tax,
totalitarian,
tramp,
unemployed
Thursday, 21 January 2016
1970s Games (Various)
These old games were found in a cupboard in the council office basement (click to enlarge).
The goal of 'Pollute' (1975) was to earn as much money as possible for your multinational corporation while contaminating the world's oceans. Extra points could be scored by inadvertently bringing about a genetically corrupted, mutant starfish which threatens to destroy mankind, then offering the monopolised solution at a vastly inflated price. Subsequent versions of the game included 'Super Pollute: Poison the Skies' and 'Pollute Deluxe: The Countryside is a Twat'.
Winner of the Queen's Award for Arrogance, 'Mister Smug' (1978) was an edutainment game which taught politicians and big business leaders how to emotionally and legally distance themselves from the catastrophic outcomes of uninformed decisions which affect millions of innocent people and ruin lives. Bankers and other sociopaths were banned from playing the game in competition because they always won, even when they had officially lost.
'Land Mine' (1970). Very little is known about this game because few players survived, though it appears that the military funded the game's production so that it could test the latest in concealed weapons technology and observe its explosive effects on a civilian population.
For more games see 'Discovering Scarfolk' by Ebury Press: Top Tramps (p.85); Junior Taxidermy Kit (p.86); and Singlemulty (p.105), and others.
The goal of 'Pollute' (1975) was to earn as much money as possible for your multinational corporation while contaminating the world's oceans. Extra points could be scored by inadvertently bringing about a genetically corrupted, mutant starfish which threatens to destroy mankind, then offering the monopolised solution at a vastly inflated price. Subsequent versions of the game included 'Super Pollute: Poison the Skies' and 'Pollute Deluxe: The Countryside is a Twat'.
Winner of the Queen's Award for Arrogance, 'Mister Smug' (1978) was an edutainment game which taught politicians and big business leaders how to emotionally and legally distance themselves from the catastrophic outcomes of uninformed decisions which affect millions of innocent people and ruin lives. Bankers and other sociopaths were banned from playing the game in competition because they always won, even when they had officially lost.
'Land Mine' (1970). Very little is known about this game because few players survived, though it appears that the military funded the game's production so that it could test the latest in concealed weapons technology and observe its explosive effects on a civilian population.
For more games see 'Discovering Scarfolk' by Ebury Press: Top Tramps (p.85); Junior Taxidermy Kit (p.86); and Singlemulty (p.105), and others.
Labels:
big business,
board games,
corporate,
corruption,
dystopia,
environment,
games,
government,
health & safety,
jaws,
land mine,
law,
mastermind,
military,
politics,
pollution,
totalitarian,
toys,
twister
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